[The Slush Force] Update #1: Small-Unit Combat, Infantry, and Vehicles

Greetings! Today, I will explain the infantry, vehicles and core game-play mechanics.

Infantry Equipment and Roles

You can rarely win without boots on the ground. Infantry comes with many types of equipment depending on their role.

In most squads, riflemen are the most common role. As the name suggests, they are usually equipped with a semi-automatic or select-fire rifle.

A rifleman runs forward towards a new fighting position.

Some soldiers use more quick-firing weapons. These machine gunners can better suppress enemies.

An automatic rifleman searches the horizon for enemy movement.

Assault engineers generally use heavy weapons, such as grenade launchers and anti-tank weaponry.

An assault engineer prepares to use his rocket launcher to destroy an enemy fighting position.

Instead of just throwing bullets at the enemy, we also have to hit them! Marksmen and snipers carry scoped rifles for range and accuracy.

A squad marksman takes an aimed shot at an enemy soldier.

Most squads come with a good mix of load outs. However, losing a key member of the squad can mean trouble!

The Use of Vehicles

A combat vehicle can improve a squad’s fighting strength. Vehicles come in different forms.

Firstly, armored personnel carriers (APCs), armed with machine guns or autocannons, can cheaply increase a squad’s firepower.

A mechanized squad advances under the support of an APC.

At the same time, however, these tend to explode at the first sight of enemy anti-tank weapons…

An APC is lost to enemy fire.

Infantry fighting vehicles (IFVs) also equip machine guns or autocannons, but have stronger armor. This comes at a higher cost.

An IFV lays down suppressive fire to support the advancing infantrymen.

Lastly, main battle tanks (MBTs) have great firepower, heavy armor, and can… well, tank heavy fire. However, these will break the bank, so you cannot take too many of them.

An MBT and accompanying combined arms team awaits further instruction.

The Close Quarters Combat UI

To successfully fight the enemy, you should also learn about the user interface. This is used to command your soldiers.

The in-game interface is used to issue orders and view details about your squad.

The top panel (1) shows cards corresponding to each soldier. Clicking on one will select the soldier, moving the camera to his position.

The soldier display (2) monitors the soldier’s vital signs. The buttons here command the soldier to change his stance and movement speed. (However, panic or exhaustion may stop a soldier from listening to you.)

The weapon display (3) tells you about the soldier’s weapon. The buttons are used to control the fire selection and to switch to a different weapon, if the soldier has another.

The squad display (4) allows you to give orders to the entire squad. (Once again, panicked soldiers may not always listen.)

Lastly, the tactical map (5) shows a bird’s eye view of the battlefield. It is also used to give orders to the selected soldier.

That’s all for this update, stay tuned for more coming soon!

4 Replies to “[The Slush Force] Update #1: Small-Unit Combat, Infantry, and Vehicles”

Comments are closed.