[The Slush Force] Update #2: Map and Strategy

Hello again! Last week’s update went over the basics of load-outs and combat mechanics. This is very applicable to the tactical side of the game. However, many questions remain:

How exactly do we get to the battlefield?

How do we recruit our troops?

How do we observe our equipment?

The strategic elements of the game are therefore the topics of the hour.

The Map

The map is quite important, since this helps you move your troops around. Currently, the map looks like this:

The map as currently implemented, note the friendly (green) and enemy (red) squads at various positions.

Movement on the map is turn-based, with each grid square indicating an area of 1 square kilometer. Each turn corresponds to 1 hour of in-game time.

During your turn, you can move any of your units, so long as they have sufficient movement points. (Movement costs depend on the type of terrain, with roads being the easiest and forested or mountainous regions being most costly.)

Squads with vehicles will have more movement points each turn.

The encounter of 2 units from opposing teams will trigger a battle indicated by the defender’s tile (see below for some examples).

Recruiting

Proper preparation prevents a proper butt-kicking! This is why it is important to know what your soldiers are armed with. Luckily for you, the armory provides a way to do so.

But first, where do soldiers come from? For now, you are able to call in entire squads from the recruitment menu. The range of available squads depends on which divisions are available on the map.

The recruitment menu, as currently implemented, displaying the option to call in a squad of policemen. Note that the design of this menu will be improved in the near future.

The Equipment Room

Once a squad is recruited, you can examine the soldiers in the equipment room. This allows you to take a look at the weapon(s), armor, and other gear that the soldiers are carrying.

The police squad from the previous section, after being called in from the recruitment menu, is examined in the equipment room.

The Garage

As previously mentioned, some squads come with a vehicle. The garage allows you to examine vehicles just like the equipment room does with soldiers.

The police car that the aforementioned squad came in, is examined in the garage. (This vehicle is unarmed, so the weapons displays are blank.)

That’s it for this update! Stay tuned for more coming soon!

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